tag:blogger.com,1999:blog-13170955.post113586410794456818..comments2007-02-21T04:45:52.317-05:00Comments on Outside Looking In: You got your MMO in my platformer!Jeffoolhttp://www.blogger.com/profile/13535815916014632731noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-13170955.post-1136511502090428152006-01-05T20:38:00.000-05:002006-01-05T20:38:00.000-05:00Y'know, after thinking about it...If it had a stro...Y'know, after thinking about it...<BR/><BR/>If it had a strong online component, Stacker could be the most revolutionary game since GTA3.<BR/><BR/>http://www.theonion.com/content/node/43441Jeffoolhttp://www.blogger.com/profile/13535815916014632731noreply@blogger.comtag:blogger.com,1999:blog-13170955.post-1135986254576495642005-12-30T18:44:00.000-05:002005-12-30T18:44:00.000-05:00That's an interesting idea. I don't think we'll se...That's an interesting idea. I don't think we'll see anything like that for a while though. First, building the game would be a bitch. MMO's, because of the combat design, don't need much level design (most JRPGs are the same way). Art and quest design, sure, but not the type of intensive, reiterated design that platformers need. FPS are another area where massive attention to detail in level design is necessary. The Diablo-style semi-random levels aren't really feasible for platforming at the moment. Second, integrating platforming into the player leveling would be really difficult. Leveling up should allow players to access new areas, but balancing different abilities and techniques while trying to keep the game accessible to new players without giving experienced gamers an advantage would be extremely difficult (look at the problems integrating FPS with RPG in Vampire: Bloodlines. The sequence-breaking in Metroid Prime is another example). Finally, the platforming would have to work with single players and parties. I'm not sure how that could be handled so that parties still function but the platforming doesn't became just a chore to be ignored.mister_slimnoreply@blogger.com