Revive You Don't Know Jack!
But most importantly, do your part to revive the line with a new game! By signing this petition! (Because you all know how well internet petitions work.)
OLI-Games
A wannabe game developer looks at the industry.
the thing to understand about my perspective is that NAME ON THE BOX is a stepping stone to the more important aspect of CASH, and how much cash the publisher feels the key folks are worth (versus the brand name being more important). And if you look at it from a movie standpoint, you are right in that the majority of people choose genres before actors and choose actors before directors....butthe difference between games and movies in that respect is that even though most MOVIEGOERS don't know who MICHAEL BAY is or who TOM SHADYAC is (both huglely successful film directors), the STUDIOS DO know who they are and pay them many millions because of their track record....so it's not about being recognized by game fans (or even laypersons)...it's about getting the same kind of financial respect for proven ability and success that we see in other industries....My theory is that this is not happening right now in game because big game success game be generated via the BRAND NAME and an average game. BUT- once we get amazing game makers who mix art and commerce- then the publishers will see those kinds of games blowing away the average games that are jsut brand based and not emotionally/artistic ally driven.
A good industry friend of mine is trying to start a new studio with some well known developers. He wrote to me: Scott, I've been making the rounds, pitching that idea for a new development studio -- where we retain the IP. Not an easy sell -- but no one has officially passed yet. Everyone asks -- "Why do you care so much about owning the IP?" I say, "So I can someday sell it, like 3D Realms!"It's 2005 for Christ's sake. If a Big Name wants to make a movie off of your IP, but they required that they own all of the rights, you should laugh at them. If a Big Name wants to distribute your album, but wanted to own your catalog, you should call them insane. If a Big Name offers to print your comic but demands that own your character/story/artwork, they're just idiots to think you'd agree. If you believe in your work, why wouldn't you want to own it?
I'm looking for information about the XBox Independent Developer Program. All I've been able to find on it are mentions of the original press release (http://www.microsoft.com/presspass/press/2000/Nov00/XPKPR.asp). Was this program scrapped, or is the XBox Prototype Kit still available to independent developers as part of XBox's Registered Developer Program?Followed by my name/number/address/etc. The reply was as follows:
I'm emailing on behalf of myself and four associates, the majority of
whom have graduated from Full Sail: Real World Education
(http://www.fullsail.com). A large reason we're interested is
because of the possibilities that we see for small development teams
in the XBox Live Arcade.
If you are able to give me any information that may help me, or are
able to point me toward someone who could, I would greatly appreciate
it. Feel free to email me back at this address which I check daily,
or contact me by your preferred means.
Mr. Bridges,
The program you mentioned is no longer in operation. We have a Registered Developer Program, but it is only open to established studios. While you would be unlikely to be accepted into the Xbox Registered Developer Program, there is a viable alternative for smaller and/or independent developers. The Xbox console is built around DirectX, and any expertise you develop using DirectX on a Windows PC will be of great use on any future work you may do on Xbox. Other advantages to developing for Windows are the ease and low cost of access to tools and hardware. I would encourage you to develop prototypes using Windows and DirectX and to use those to interest publishers in your work. The DirectX SDK and a wealth of developer resources may be freely accessed at http://msdn.microsoft.com/DirectX.
Thank you for considering the Xbox console as your development platform and good luck with your efforts.
Scott xxxxxxxx
Microsoft Corporation
However, I think it likelier that this is entirely and wholly intentional. It is, in fact, standard industry practice to include game features that are not "public," and release knowledge of them later semi-surreptitiously, to spur a little more gamer interest and public exposure. That's why we have cheats.I think that's a bit much. It's no secret that developers leave extra features hidden for later release. But it's also no secret that developers often leave junk data on discs. Just read up on Halo, where the flame-thrower, gravity gun, and other items were discovered. Fable left traces of items, characters, and even an unfinished level on the gamedisc. Knights of the Old Republic 2 left the majority of the original ending to the game, that was completely scrapped and replaced by a much-lamented "shoddier" ending in time to make their release date, all on the game disc. And players love to look on discs to see what else developers have left behind. So, was it obvious that someone would look around San Andreas? I would say no. Because I've never heard of someone looking on the other GTA discs for loose info. Why not? I don't know. But I haven't heard of it.
(...)
So if I'm right--that is, if the material is indeed on the disc, and Rockstar not only knew but approved its inclusion--Rockstar seriously deserves a bitch-slapping.
Here's what I proposed: The ESRB should refuse to give any Take Two product a rating for the next two years. They can release their games as unrated if they want--and good luck getting them into Wal-Mart.
Lately I'm really interested in how costs can be lowered so that the bar to entry gets low enough for there to be single auteurs, or at the very least, a smaller set of auteurs. I'm starting to wonder if that's not the way to get more interesting games.I couldn't agree more on his saying smaller teams could be good for games. It's definitely possible for two hundred essentially nameless film professionals to make a good movie from a script handed down to them from their bosses in the movie company. There's a tiny chance it'll even be a great movie. But you give Robert Rodriguez and a crew of twenty of his guys a camera and you'll get a movie I'd pay to see without knowing anything about it. It makes perfect sense to me that smaller teams (or those with a more unified vision that they actively care for) could make a more cohesive game. (Given the technical proficiency to pull it off, of course.) It only makes sense that more people on a team means more interpretations of any given aspect of said game, and that more team members are more likely to not be interested at all.
Sure, there are means by which single auteur games can get made, but they are unlikely to see distribution beyond a very small group. Interactive fiction continues to be alive, but it's a small audience and there's not really a way to make money from it.
Today I saw yesterday's post over at Penny Arcade that mirrored the opinions of a post from the same day by Josh of Cathode Tan. They both lament the lack of consoles that allow user-created code to be executed. But I have the answer. Games need more gizmos.
Well, 'a' GISMOS, actually. Gaming and Interactive Simulation Machine/Open Standard. But for marketing purposes I'll settle on calling it this new console a Gismo. Yes, Games needs a new console. Not just any console, mind you, but one that applies a base standard and is open to all producers. Now you're asking "What the hell are you talking about?" DVDs are a standard. All DVD players will play a 'standard' DVD. And anyone can produce a DVD; WB, Sony, Fox ,etc.
And anyone can produce a DVD player; Toshiba, Samsung, etc. Games needs the same.
I initially thought "the first console manufacturer to do this will be my hero!" But then reality sets in as I realize there that it will not come from within games. This is a case of evolution vs.
revolution, and revolution is the only way. The current hardware manufacturers lose money on hardware and make money on licensing the right to publish games for their console, so they'd obviously be insane to create an open standard for Games. They're vying for a monopoly on what they want Game Consoles to become. You know, Consoles as "an in-road to the center of the household with one unit that will control every thing about a house." You've heard the
bullshit line before. It will be your game player, movie player, music player, and your DVR for movies, music, TV, not to mention your VoIP-phone.
They won't be Game Consoles at all. They'll be 'Media Managers'.
But you won't be replacing your all of those contraptions in your entertainment center with one small box. Nope. If this game keeps up eventually you'll have it slam full of Media Managers. One for Sony products, one for Fox, and one for Microsoft (with associated 3rd party content creators.) Of course this doesn't count the Nintendo game console that you'll have to keep on the floor due to lack of room. Think I'm crazy? Let's see if the Blu-Ray and HD-DVD groups can compromise rather than release two competing formats, each backed by different companies.
Now let's look at the future on the opposite end of the spectrum. The hardware producers decide that graphics are finally cooling down and that entering the game consoles business doesn't mean getting into a hardware war they will never win. They decide that customers have realized that graphics aren't everything. Hardware manufacturers offer Sony, MS, and Nintendo the chance to help join their standards board at the ground floor and form the gaming platform of the future. Which of these three would accept this?
Surely not Sony. Their marketing and hardware has them with a solid lead this generation with the PS3. And they make their money by licensing games for their hardware. And Microsoft? They've lost so much money on the XBox and X360 hardware that to quit two systems in
would be insane. Especially considering the ground they've covered in becoming a strong second in the consoles with the X360. Nintendo? Here's something interesting. Now in third, what do they do? They have a shot at being the sole company whose IP would be in this new format, assuming the format succeeded. So why wouldn't they do it? They quit the hardware war with the Revolution. They've long been the only company to make money off of hardware. Sure they're in third, but they're turning profit.
So, none of the current console manufacturers make the move. (Maaaybe Nintendo, if they realize their strongest suit is their software.) Now, this isn't a new idea by any means. Lots of people have thought about it and even blogged about it. But it's an idea whose time is nearly here. As graphical improvements slow down the likelihood increases. The question is "Who would but it?" If it was an open standard that allowed me to run my own games? I sure as hell would. And I'm sure many other "hardcore gamers" and "hobbyists" would just so they could have trade homebrew. But what game developers would support it? In today's world of DRM-hysteria game companies are looking at ways to stop piracy, not make it as easy as DVD and CD piracy.
They could allow a scheme like CSS on DVDs, but gamers are a more technical crowd. That'll be taken apart in no time. Any have serious suggestions on how to allow homebrew but not allow rampant piracy of copyrighted games?